Various Mobile and Wearable Projects

Roles

UI / Visual Design

Year

2014

The first months of wearables

In September 2014, Motorola released one of its first wearables devices. A couple of months later, a Canadian team approached me to design a screen for this tiny and still unknown gadget. The result was a screen design based on my initial research into finger size and how we could expect users to interact with a device not much bigger than their fingertip. Like all my other projects, this included research, wireframing, creating a design system for fonts and icons, and interaction design.

Roles

UI / Visual Design

Year

2015

Communication in a moment of stress

How do we communicate with our users when we know that they’re not going to follow their plans? If the user wants to go from A to B, and we know that this won’t happen, at what point should we notify them that they will need to change their plans? How do we positively communicate this message if this trip from A to B has a mandatory stop at a charging station?

Roles

UI / Visual Design

Year

2015

Concept: Booking a hotel with a suitcase in hand

How do you use your phone while your other hand is busy keeping hold of a suitcase? How do we cover users who are booking on the day of arrival, holding their belongings in one hand, and searching for a place with the other hand? Where is the most accessible place on the mobile screen for these users, and what call to action needs to be in that area? These were just some of the challenges I tackled to achieve higher conversions in this project.